1.1B SR-16 Quick Description The SR-16 includes over 230 high-fidelity drum/percussion sounds, and is easy to operate. As you tap the 12 drum pads (each of which can be assigned to any of the available sounds), the SR-16's on-board computer records exactly when you triggered the drum sound and the dynamics of your playing. Read and download Alesis Drums SR-16 Quick Start Manual online. Download free Alesis user manuals, owners manuals, instructions, warranties and installation guides, etc. May 18, 2012 The two-part SR-16 Video Manual is a detailed 109 minute seminar covering all functions and features of this classic drum machine. It also provides a walkthrough of pattern recording and song.
6.8 PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG)
PRG CHNG
OFF
SETUPMID
PAG
PERFORM
The display shows PRG CHNG. Program Change commands can change Drum Sets numbers at any time, including while the
Background Program Change (PC) 00 selects User Drum Set 00; PC 01 selects User Drum Set 01; PC 02 selects User Drum Set 02; etc.Caution! Some units number Program Changes as
Program Changes
The current Pattern will remember whatever Drum Set is selected via Program Changes, just as if you had selected it manually, unless the
If Program Change is enabled, and the
6.9 PAGE 9: MAP DRUM NOTES (NOTE MAP)
Within each Pattern, MIDI notes can either be mapped to 12 different sounds in NORMAL mode,.or they can be mapped to any of five drumset groups (User Drumsets
Note that while in this mode, you cannot record notes into a Pattern via MIDI. It is assumed that you will be using the
The chart on the following page shows which drum pads of which drum sets are triggered by which MIDI notes. The logic to this assignment is that there are 12 drum pads per octave of notes, so pad 1 always starts on a C note (MIDI notes 000, 012, 024, 036, 048, 060, 072, 084, 096, and 108). Remember that these drum assignments must be saved as Drum Sets in order to retain the note map assignments.
Drum | Pad | MIDI | Drum | Pad | MIDI | Drum | Pad | MIDI |
Set | # | Note | Set | # | Note | Set | # | Note |
00 | 1 | 000 | 03 | 5 | 040 | 06 | 9 | 080 |
00 | 2 | 001 | 03 | 6 | 041 | 06 | 10 | 081 |
00 | 3 | 002 | 03 | 7 | 042 | 06 | 11 | 082 |
00 | 4 | 003 | 03 | 8 | 043 | 06 | 12 | 083 |
00 | 5 | 004 | 03 | 9 | 044 | 07 | 1 | 084 |
00 | 6 | 005 | 03 | 10 | 045 | 07 | 2 | 085 |
00 | 7 | 006 | 03 | 11 | 046 | 07 | 3 | 086 |
00 | 8 | 007 | 03 | 12 | 047 | 07 | 4 | 087 |
00 | 9 | 008 | 04 | 1 | 048 | 07 | 5 | 088 |
00 | 10 | 009 | 04 | 2 | 049 | 07 | 6 | 089 |
00 | 11 | 010 | 04 | 3 | 050 | 07 | 7 | 090 |
00 | 12 | 011 | 04 | 4 | 051 | 07 | 8 | 091 |
01 | 1 | 012 | 04 | 5 | 052 | 07 | 9 | 092 |
01 | 2 | 013 | 04 | 6 | 053 | 07 | 10 | 093 |
01 | 3 | 014 | 04 | 7 | 054 | 07 | 11 | 094 |
01 | 4 | 015 | 04 | 8 | 055 | 07 | 12 | 095 |
01 | 5 | 016 | 04 | 9 | 056 | 08 | 1 | 096 |
01 | 6 | 017 | 04 | 10 | 057 | 08 | 2 | 097 |
01 | 7 | 018 | 04 | 11 | 058 | 08 | 3 | 098 |
01 | 8 | 019 | 04 | 12 | 059 | 08 | 4 | 099 |
01 | 9 | 020 | 05 | 1 | 060 | 08 | 5 | 100 |
01 | 10 | 021 | 05 | 2 | 061 | 08 | 6 | 101 |
01 | 11 | 022 | 05 | 3 | 062 | 08 | 7 | 102 |
01 | 12 | 023 | 05 | 4 | 063 | 08 | 8 | 103 |
02 | 1 | 024 | 05 | 5 | 064 | 08 | 9 | 104 |
02 | 2 | 025 | 05 | 6 | 065 | 08 | 10 | 105 |
02 | 3 | 026 | 05 | 7 | 066 | 08 | 11 | 106 |
02 | 4 | 027 | 05 | 8 | 067 | 08 | 12 | 107 |
02 | 5 | 028 | 05 | 9 | 068 | 09 | 1 | 108 |
02 | 6 | 029 | 05 | 10 | 069 | 09 | 2 | 109 |
02 | 7 | 030 | 05 | 11 | 070 | 09 | 3 | 110 |
02 | 8 | 031 | 05 | 12 | 071 | 09 | 4 | 111 |
02 | 9 | 032 | 06 | 1 | 072 | 09 | 5 | 112 |
02 | 10 | 033 | 06 | 2 | 073 | 09 | 6 | 113 |
02 | 11 | 034 | 06 | 3 | 074 | 09 | 7 | 114 |
02 | 12 | 035 | 06 | 4 | 075 | 09 | 8 | 115 |
03 | 1 | 036 | 06 | 5 | 076 | 09 | 9 | 116 |
03 | 2 | 037 | 06 | 6 | 077 | 09 | 10 | 117 |
03 | 3 | 038 | 06 | 7 | 078 | 09 | 11 | 118 |
03 | 4 | 039 | 06 | 8 | 079 | 09 | 12 | 119 |
Drum note map in
NOTE: In this chart, Pad and MIDI note number values for drumset 00 also apply to drumsets 10, 20, 30, and 40; values for drumset 01 also apply to drumsets 11, 21, 31 and 41, etc.
CHAPTER 7: BACKUP
7.1 BACKUP BASICS
This function allows you to save the
1. Press the BACKUP button.
2. Use the Page (up and down) buttons to select different 'pages' of functions; the display's lower right window shows the page number. These pages are described below.
3. Adjust values on pages, if necessary, as described for each page.
4. After performing the desired backup operation, press BACKUP again to exit, or choose another page.
With all tape operations, pressing STOP during a data transfer cancels the operation from that point on, as indicated by the display (TAPE OUT CANCEL when saving,TAPE IN CANCEL when verifying or loading). If you press STOP during a load from tape, the memory contents may end up partially full, thereby resulting in jumbled data for some Patterns or Songs. However, if you're loading a single Pattern or Song, you can press STOP any time after the desired Pattern or Song has loaded.
If an error occurs while loading, the display will say ERROR; loading continues but the data may be unuseable. Try reloading an alternate take of the data. If the tape stops or a dropout lasts long enough for the
Background The
•Although the
•It is vitally important to back up what's in the
Caution! Saving and loading data is very unreliable when done incorrectly, and very reliable when done right. To promote
7.2 TAPE INTERFACE HOOKUP
To save to tape: Connect a mini phone plug cable
Tape | Tape Recorder |
Aux In
To verify a save, or load data from tape: Connect a mini phone plug cable
Tape | Tape Recorder |
Speaker Out
7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE (SEND OUT MIDI?)
The display shows SEND OUT MIDI? To convert the
After the transfer is complete, the
(whichever had been selected prior to saving).
Background The
The following describes how to save data to the Alesis DataDisk; other system exclusive storage devices work similarly, but please refer to the owner's manual for your particular device to find out how to set it up to accept and store MIDI data.
Saving to DataDisk
1 . Connect the
2 . Insert a formatted disk into the DD and proceed to the next step. If the disk is not formatted, insert it in the drive and press the DD Format switch. When the DD display says FORMAT DISK?, press DO/YES. When the display says ARE YOU SURE? press DO/YES again.
3 . Press the DD RECEIVE button. The display says RECV ONE SYSEX: WAITING FOR DATA.
4 . Press the
5 . Press the
6 . To prevent future confusion, name the DD file using the DD NAME function.
7.4 RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE
The
The
The following describes how to load data from the Alesis DataDisk; other system exclusive storage devices work similarly, but please refer to the owner's manual for your particular device to find out how to set it up to send MIDI sys ex data.
NOTE: When loading a single drum set in sys ex, be sure and save the set to a user drum set memory location before changing patterns. If you change Patterns before saving the drum set, the drum set will be lost.
Loading from DataDisk
1 . Connect the DD MIDI out to the
2 . Insert the disk into the DD that contains the file to be loaded into the
3 . Press the DD SEND button. The display says SEND FILE Alesis
4 . Press the DD DO/YES button. The
5 . The
7.5 PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?)
STORE TO
TAPE?
PRESS PLA
BACKU
PAG
This function saves all Patterns, Songs, and Drum Kits to tape. The display shows STORE TO TAPE? Put the cassette recorder into record mode. After the tape has gone past the leader (if present), press PLAY on the
To cancel the saving operation at any time, press STOP. The display says TAPE OUT CANCEL.
Remember that you can save data to any tape medium. For example, recording drum part data at the head of a
7.6 PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?)
VERIFY
TAPE?
PRESS PLA
BACKU
PAG
The display says VERIFY TAPE? Press PLAY; the display saysSTART TAPE…
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Press the recorder's Play button. While checking, the display shows the current Pattern or Song being verified, until all data has been checked. When the tape has been verified, the display says DONE.
To cancel the verifying operation at any time, press STOP. The display says TAPE IN CANCEL.
Background Although cassette interfaces are quite reliable, problems can occur due to incorrect tape levels, defective tape, bad luck, etc. Do not consider your work as saved until you have verified the data recorded on tape, thus insuring that it can be loaded back into the
Unlike some other cassette interfaces, this function verifies that the data on tape is valid, not necessarily that it's the same data as what's in the machine. In other words, the verify function does not work by checking the tape data and
7.7 PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?)
LOAD IN
TAPE?
PRESS PLA
BACKU
PAG
This loads all data stored in the tape dump being loaded. The display says LOAD IN TAPE? Press PLAY; the display saysSTART TAPE…
Press the recorder's Play button. While loading, the display shows the current Pattern or Song being loaded, until all data has been loaded. Upon completion the display says
DONE.
Background This function reloads a Bank of Patterns and Songs stored on tape back into the
7.8 PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT)
LOAD IN
PATT01A
PRESS PLA
BACKU
PAG
This loads a single Pattern from a tape dump. The display says LOAD IN PATT00. Enter the desired Pattern number with the number or INC/DEC buttons, press the A or B button to specify the desired variation, then press PLAY; the display saysSTART TAPE…
Press the recorder's Play button. While loading, the display shows the Pattern being loaded. Upon completion the display says DONE.
Background You may just want to load one Pattern from tape rather than all data. A Pattern being loaded from tape will take its original position in memory(e.g., PATT 01B will reload back into PATT 01B) and will overwrite any data currently stored in that location.
Remember that loading a Pattern also loads its associated Fill.
7.9 PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)
LOAD IN
SONG01
PRESS PLA
BACKU
PAG
This loads a single Song of Patterns (not the Patterns used in the Song) from a tape dump. The display says LOAD IN SONG00. Enter the desired Song number with the number or INC/DEC buttons, then press PLAY; the display saysSTART TAPE…
Press the recorder's Play button. While loading, the display shows the Song being loaded. Upon completion the display says DONE.
Background You may just want to load one Song from tape rather than all data. A Song being loaded from tape will take its original position in memory(e.g., SONG 32 will reload back into SONG 32) and will overwrite any data currently stored in that location.
7 . 1 0 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM)
FREE MEM 100%
BACKU
PAG
When you select Page 7, the display will show the approximate amount of free memory available (expressed as a percentage of the total amount).
Background It is important to check memory from time to time because the
Some operations may not be possible even if a small amount of memory is left. This is because the
Immediately save the
7 . 1 1 CLEAR
After saving a bank of data, you may want to start programming new Patterns from scratch so you don't mix up new Patterns with old ones. This operation clears the memory and reinitializes all parameters. It can also be a useful service technique to restore the
All existing Patterns, Songs, and drum assignments will be lost when you clear memory.
Save the
To
7 . 1 2 CHECK SOFTWARE VERSION
VERSION 1.00
To determine the software version in your
Background There are two main reasons why it's important to know the software version.
•It is possible that the
•Should you experience problems with the
TABLE OF CONTENTS | |||
CHAPTER 1: INTRODUCTION ............................ | 1 | ||
1.1 | WELCOME TO THE | 1 | |
1.1A | If You Just Can't Wait…..........................................1 | ||
1.1B | 1 | ||
1.1C | About this Manual............................................. | 1 | |
1.1D | Return Your Warranty Card Now!................................... | 2 | |
1.2 GROUND RULES..................................................... | 2 | ||
1.2A | The Pattern/Song Recording Method............................... | 2 | |
1.2B | The Four Different Types of Patterns................................ | 3 | |
1.2C | How 'Looping' Simplifies Recording................................ | 4 | |
1.2D What's a Voice?............................................... | 4 | ||
1.2E | About Defaults................................................ | 4 | |
1.2F | Physical Layout............................................... | 5 | |
1.2G Display Layout................................................ | 6 | ||
1.2H | Text Protocols................................................ | 6 | |
1.3 IMPORTANT | |||
HOW TO COMMUNICATE WITH THE | 7 | ||
1.3A | Entering Numbers............................................. | 7 | |
1.3B | The Cursor.................................................. | 7 | |
1.3C | Leading Zeroes............................................... | 7 | |
1.3D | Automatic Revert.............................................. | 7 | |
1.3E | The INC/DEC Buttons.......................................... | 7 | |
1.3F | Buttons that Toggle............................................ | 8 | |
1.4 | 10 STEPS TO INSTANT GRATIFICATION (SETUP AND CHECKOUT)............... | 8 | |
CHAPTER 2: RECORD SETUP ........................... | 10 | ||
2.1 | PAGE 1: SELECT THE QUANTIZATION VALUE (QUANTIZE SELECT).............. | 10 | |
2.2 | PAGE 2: SELECT THE SWING VALUE (SWING SELECT)....................... | 11 | |
2.3 | PAGE 3: ENABLE CLICK (METRONOME) AND SET RHYTHM (CLICK SELECT)....... | 12 | |
2.4 | PAGE 4: SET CLICK (METRONOME) VOLUME (CLICK VOL)..................... | 12 | |
2.5 | PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY)........................ | 13 | |
2.6 | PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH)................. | 14 | |
2.7 | PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING (‘START)............ | 14 | |
2.8 | PAGE 8: OFFSET A PATTERN OR DRUM PART.............................. | 15 | |
2.9 | PAGE 9: STEP MODE RECORDING (STEP MODE)............................ | 15 | |
2.9A | Add a New Drum to a Step....................................... | 17 | |
2.9B | Erase a Drum Sound From a Step.................................. | 17 | |
2.9C | Change a Drum Sound's Volume in a Given Step....................... | 17 | |
2.9D | Exit Step Mode............................................... | 17 | |
2.10 PAGE 10: NAME THE PATTERN (NAME).................................. | 17 | ||
CHAPTER 3: PLAYING BACK/RECORDING PATTERNS......... | 18 | ||
3.1 PLAYBACK/RECORD BASICS........................................... | 18 | ||
3.1A | The | 18 | |
3.1B | Perform/Compose Modes....................................... | 18 | |
3.1C | Set Pattern Tempo............................................. | 19 | |
3.1D | Select Individual Patterns........................................ | 19 | |
3.1E | Stop/Restart a Pattern.......................................... | 19 | |
3.1F | Using the Start/Stop Footswitch................................... | 20 | |
3.1G Select New Patterns While in Perform (Playback) Mode.................. | 20 | ||
3.1H | Select Fill Patterns in Perform (Playback) Mode........................ | 21 | |
3.1I | Record a Pattern............................................... | 22 |
3.1J | Select New Patterns and Fills While in Compose (Record) Mode............ | 22 | |
3.1K | Using Fill to Create Repetitive Drum Hits............................. | 23 | |
3.2 | ERASE FUNCTIONS.................................................. | 24 | |
3.2A | Erase Mistakes While Recording................................... | 24 | |
3.2B | Erase an Entire Pattern.......................................... | 24 | |
3.2C Erase All Events Played by a Particular Drum Pad............................. | 24 | ||
3.3 | COPY FUNCTIONS................................................... | 25 | |
3.3A | Copy, Append, and Double Patterns................................ | 25 | |
3.3B Copy (Merge) One Drum Pad's Part to Another Drum Pad (SoundStacking™).. | 25 | ||
3.3C Copy a Single Drum Pad's Part to a Drum Pad in a Different Pattern.......... | 26 | ||
3.3D | Copy a Pattern to Another | 26 | |
3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another | 27 | ||
3.3F Copy a Drum Set to Another | 27 | ||
CHAPTER 4: CREATING DRUM SETS...................... | 28 | ||
4.1 | PAGE 1: SELECT DRUM SET (DRUMSET SELECT)........................... | 28 | |
4.2 | PAGE 2: ASSIGN SOUNDS TO PADS...................................... | 29 | |
4.3 | PAGE 3: SET PAD VOLUME (VOLUME).................................... | 29 | |
4.4 | PAGE 4: SET PAD STEREO POSITION (PANNING)............................ | 30 | |
4.5 | PAGE 5: SET PAD TUNING (TUNING)...................................... | 31 | |
4.6 | PAGE 6: SET TRIGGERING MODE (ASN MODE).............................. | 31 | |
4.7 | PAGE 7: CHOOSE OUTPUT JACKS (OUTPUT)............................... | 32 | |
4.8 | PAGE 8: SAVE DRUM SET (SAVE SET).................................... | 33 | |
4.9 | PAGE 9: MANUAL DRUM SET OVERRIDE (SET MODE)........................ | 34 | |
CHAPTER 5: SONG MODE............................... | 35 | ||
5.1 | SONG MODE BASICS................................................. | 35 | |
5.1A | Select Songs and Enter/Exit Song Mode............................ | 35 | |
5.1B | Set Song Tempo.............................................. | 35 | |
5.1C | Continue, | 36 | |
5.1D | 'Loop' a Pattern Indefinitely...................................... | 36 | |
5.1E | Start from the Middle of a Song.................................... | 36 | |
5.1F Name a Song (NAME)........................................... | 36 | ||
5.1G Change Song Tempo as the | 37 | ||
5.2 | REAL TIME SONG CREATION........................................... | 37 | |
5.2A | Real Time Song Editing......................................... | 37 | |
5.3 | MANUAL SONG CREATION............................................. | 38 | |
5.3A | Enter a Pattern................................................ | 38 | |
5.3B | Add a Fill.................................................... | 38 | |
5.3C | Remove a Fill................................................. | 38 | |
5.3D | Insert a New Step Between Two Existing Song Steps................... | 38 | |
5.3E | Delete a Step................................................. | 38 | |
5.3F | Replace a Step................................................ | 39 | |
5.3G | Erase an Entire Song........................................... | 39 | |
5.3H | Copy a Song to Itself (Double Song Length).......................... | 39 | |
5.4I Copy a Song to Another Song | |||
(or to the End of Another Song If That Song is Not Empty)..................... | 39 | ||
5.4J | Copy a Song to Another | 40 | |
CHAPTER 6: MIDI SETUP ............................... | 41 | ||
6.1 | PAGE 1: SELECT MIDI CHANNEL (MIDI CH)................................. | 41 | |
6.2 | PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN)............................. | 42 | |
6.3 | PAGE 3: TRANSMIT MIDI DRUM NOTES (DRUM OUT).......................... | 42 | |
6.4 | PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE)................. | 43 |
6.5 | PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN)....................... | 44 | |
6.6 | PAGE 6: SEND CLOCK DATA TO OTHER DEVICES (CLOCKOUT)................ | 44 | |
6.7 | PAGE 7: MERGE MIDI IN WITH MIDI OUT (MIDITHRU)........................... | 45 | |
6.8 | PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG)......... | 46 | |
6.9 | PAGE 9: MAP DRUM NOTES (NOTE MAP).................................. | 46 | |
CHAPTER 7: BACKUP.................................. | 48 | ||
7.1 | BACKUP BASICS.................................................... | 48 | |
7.2 | TAPE INTERFACE HOOKUP............................................ | 49 | |
7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE | |||
(SEND OUT MIDI?)....................................................... | 49 | ||
7.4 | RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE...................... | 50 | |
7.5 | PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?)........... | 51 | |
7.6 | PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?).................. | 51 | |
7.7 | PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?).......................... | 52 | |
7.8 | PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT).................... | 53 | |
7.9 | PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)...................... | 53 | |
7.10 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM)......................... | 54 | ||
7.11 CLEAR | 55 | ||
7.12 CHECK SOFTWARE VERSION......................................... | 55 | ||
CHAPTER 8: APPLICATIONS............................. | 56 | ||
8.1 | MIDI SYNC APPLICATIONS............................................. | 56 | |
8.1A | 56 | ||
8.1B | 57 | ||
8.1C | Synching to Synthesizer Sequencers............................... | 57 | |
8.2 | STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS..................... | 58 | |
8.2A | Create Fills Quickly with the Copy Function........................... | 58 | |
8.2B | Assemble Short Patterns into Longer Patterns with the Copy Function....... | 58 | |
8.2C Save Memory Through Song Steps................................ | 58 | ||
8.2D | Odd Time Signatures........................................... | 58 | |
8.3 | SOUND STACKING................................................... | 59 | |
8.3A | Basics...................................................... | 59 | |
8.3B | Sound Stacking via MIDI......................................... | 59 | |
8.3C | Sound Stacking when Using the | 59 | |
8.3D | Editing Stacked Combinations.................................... | 59 | |
8.4 | UNDERSTANDING RHYTHMIC NOTATION.................................. | 60 | |
CHAPTER 9: MIDI SUPPLEMENT.......................... | 61 | ||
9.1 | MIDI BASICS........................................................ | 61 | |
9.1A | MIDI Hardware................................................ | 61 | |
9.1B | About Sequencing............................................ | 62 | |
9.2 | MIDI CHANNEL MESSAGES............................................. | 62 | |
9.2A | Voice Messages.............................................. | 62 | |
9.2B | Mode Messages.............................................. | 63 | |
9.3 | SYSTEM COMMON MESSAGES......................................... | 63 | |
9.4 | BOOKS ON MIDI..................................................... | 63 | |
9.5 | VIDEOS ON MIDI..................................................... | 64 |
TROUBLESHOOTING CHART............................. | 66 |
CHAPTER 1: INTRODUCTION
1.1 WELCOME TO THE
1.1A If You Just Can't Wait…
Turn to section 1.4, 10 Steps to Instant Gratification, and start making sounds. Some of the terms in that section may not make sense, but just follow the instructions, and get ready to hear some great grooves and have a good time. When you're ready to learn more, return to the beginning to learn
The goal of the
1.1B
The
Data is retained in memory even if the power is turned off. If the memory fills up with drum Patterns and Songs, this data can be saved permanently to standard cassettes, or to MIDI System Exclusive storage devices.
The
1 . 1C About this Manual
The manual takes you through every function of the
1.Introduction: Gives the basic ground rules and also covers how to play back drum parts.
2.Record Setup: Tells how to set up the
3.Playing Back and Recording Drum Patterns: Put theory into practice and come up with some drum parts. Includes material on copying and erasing.
4.Creating and Modifying Drum Sets: The
5. Song mode: Now that you have a bunch of Patterns, string them together into Songs.
6. MIDI Setup: Here's how to use the
7.Backup: Now that you've come up with some great Songs and rhythm Patterns, it's time to save them to a cassette recorder or MIDI system exclusive storage device.
8. Applications: This additional information will help you get the most out of the
9. MIDI Supplement: This brief,
Feel free to cover topics in a different order. For example, if creating a
Experts as well as beginners should read the following 'ground rules' (definitions, concepts, and how to communicate with the
Certain subjects, such as quantization and output assignments, will be familiar to experienced drum machine users but new concepts to others. As a result, some sections contain background material tailored specifically for beginners. These sections are identified as 'background' and set in a smaller type size.
1 . 1 D Return Your Warranty Card Now!
Your warranty will be in effect and you will receive product update information only if you send in your warranty card. See the back page of the manual for full warranty information.
1.2 GROUND RULES
The
•The drum sounds themselves, recorded
•An internal computer to control and trigger the sounds. This computer simulates an advanced, easily editable tape recorder.
The
1.2A The Pattern/Song Recording Method
When recording with a drum machine, it's often easier to divide a song into shorter individual Patterns and work on these rather than record an entire song. A typical Pattern might be 8,16, or 32 beats long, and correspond to a verse, chorus, bridge, instrumental, intro, etc. While recording these Patterns, the
After perfecting these Patterns, Song mode offers two ways to create a song:
•Program a list of Patterns, in the order in which they are to be played.
•Select Patterns in real time, and the
The
Breaking a song into Patterns saves time since elements of a song often repeat. Example: The second verse might have the same drum pattern as the first verse. Rather than record the same Pattern twice, simply record one Pattern, then list it twice when assembling a Song. This also saves memory (thus leaving room for more Patterns and Songs) since listing a Song step takes up much less memory than recording a Pattern.
1.2B The Four Different Types of Patterns
The
•Preset Patterns provide a variety of rock, jazz, pop, and other rhythms programmed by professional drummers.
•User Patterns are Patterns you can program, edit, and save. The Preset/User button selects between these two master banks of Presets. The only way to modify a Preset Pattern is to copy it to a User Pattern, where it can be edited.
There are 50 of each type of Pattern, numbered
•A pair of independent Main Patterns (A and B, selected by their respective buttons).
•A pair of associated Fill Patterns (A Fill and B Fill, selected by pressing the FILL button when either A or B is selected). The Fills primarily provide transitional Patterns between Main Patterns, which makes for more realistic drum parts. The associated Fill Patterns share the same length, Drum Set, and name as their Main Patterns(e.g., if A is 16 beats, A Fill is 16 beats). Otherwise, they are independent.
The reason for pairing the two different A and B Patterns together is simply so that you can switch back and forth between them rapidly in live performance or while improvising. However, A and B Patterns can be treated as completely independent Patterns if desired and can have different lengths, Drum Sets, etc.
Always think of the Main Pattern and its associated Fill as a unit. For example, if you copy a Main Pattern to another Main Pattern, its Fill will travel along with it.
Note that even though there are 'only' 50 Patterns, the A and B variations double that to 100 Patterns, and the Fills double that again to 200 Patterns. Added to the Preset Patterns, 400 total Patterns are available.
1 . 2 C How 'Looping' Simplifies Recording
To simplify recording in Compose mode, a Pattern will 'loop' over and over again. Example: Suppose you want to record an
You can also erase drum hits while the pattern is looping to correct for errors.
1 . 2 D What's a Voice?
Each of the 12 large pads triggers a voice. A voice is a
Each pad is
There are eight levels of pad volume resolution, from soft to loud. However, when using the
1.2E About Defaults
A default is a setting that is automatically assumed until you purposely change it. Example: When you turn on a VCR, it automatically defaults to
The
(pads), at certain level and pan settings. The default drum sound assignments are printed in white on the pads. However, you can change these defaults and come up with any type of 'drum set' you'd like.
Defaults save time by giving you a setup that's instantly ready to go; sometimes you'll need to change only a few parameters to customize the default setup to your liking.
Often the default is 'whatever was selected last.' Example: If the
1.2F Physical Layout
The
•Pads (play buttons). Tapping each button triggers an
•Function buttons. These six buttons select various functions, some of which include multiple 'pages' of options.
•Tempo/Page buttons. These alter the tempo and also select different 'pages' present in the Drum Set, Record Setup, MIDI Setup, and Backup functions.
•Pattern select buttons. These choose between the A, B, and Fill variations for a Pattern.
•Mode buttons. These choose between Pattern and Song modes, Perform (playback) and Compose (record) modes, and the Preset and User patterns.
•'Tape recorder' buttons. These control playback and stop, and work similarly to a tape recorder.
•Display and data entry buttons. The display informs you of the instrument's status, and also prompts you for data from time to time. A detailed description of the display follows shortly. The data entry buttons include number entry buttons
•Huge volume knob. If you're used to scratching a turntable, you'll love the feel of this knob. It regulates the volume of the entire unit.
Mode buttons
Display
VOLUM
Data entry buttons
'Tape
recorder'buttons
Pattern select buttons
1 | 2 | 3 | 4 | 5 | PATTERN / | PRESET / | PERFORM / |
SONG | USER | COMPOSE | |||||
TEMPO / | |||||||
6 | 7 | 8 | 9 | 0 | PAGE | ||
DRUM | RECOR | MIDI | |||||
SET | SETUP | SETUP | |||||
TEMPO / | |||||||
PAGE | |||||||
PLAY | S T O P | A | B | FILL | COPY | ERASE | BACKUP |
Pads (play buttons
1.2G Display Layout
The LCD is divided into several 'windows.' Each window contains information that helps you monitor the
•Name, 'dialog' box, real time Song/Pattern readout, beat counter. This is the most
•Pattern/Song readout (also Drum Set edit and drum pad readout). This shows the selected Song or Pattern number; with Patterns, the A/B/Fill/Preset or User designators are also shown. If you have edited a Drum Set to which a particular Pattern was assigned, the display also shows DRUMSET EDITED. In operations that require selecting a drum pad, this window displays the drum pad number.
•Press PLAY. For some operations, it is necessary to press the PLAY button to confirm a particular operation, such as copy or erase. This portion of the display will sayPRESS PLAY if it is necessary to press PLAY to complete an operation.
•Page number and tempo display. When stopped or running, this shows the current tempo and includes a visual metronome block that flashes on the beat. For functions that have multiple 'pages' of parameters (Drum Set, Record Setup, MIDI Setup, and Backup), this portion of the display shows the currently selected page number.
•Compose/Perform. This indicates whether the
•Click. In Compose mode, shows the current click rhythm in standard music notation (orOFF if click is off).
•Quantize. In Compose mode, shows the current quantization rhythm in standard music notation (orOFF if quantization is off).
•Selected function. This shows which function is currently selected: Drum Set, Record Setup, MIDI Setup, Backup, or Step Edit.
•Swing. In Compose mode, shows the current swing rhythm, expressed as a percentage (orOFF if swing is off).
•Play/Record. If the
Name, 'Dialog' box, Real | Pattern/Song | ||
time Song/Pattern readou | readout (also | ||
beat counter | drum set edit) | ||
Press Play | |||
Selected Function | Play/ | ||
Recor | Page number | ||
Swing | |||
Quantize | and Tempo | ||
Compose | |||
Click | display | ||
Perform |
1 . 2 H Text Protocols
Throughout the text, button names are shown in UPPER CASE and words that appear on the display are shown in BOLD. When referring to a numbered step in a set of steps, the step