1. Alesis Sr 16 User Manual Instructions
  2. Alesis Sr 16 Instruction Manual
  3. Alesis Sr-16 Manual Pdf
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1.1B SR-16 Quick Description The SR-16 includes over 230 high-fidelity drum/percussion sounds, and is easy to operate. As you tap the 12 drum pads (each of which can be assigned to any of the available sounds), the SR-16's on-board computer records exactly when you triggered the drum sound and the dynamics of your playing. Read and download Alesis Drums SR-16 Quick Start Manual online. Download free Alesis user manuals, owners manuals, instructions, warranties and installation guides, etc. May 18, 2012  The two-part SR-16 Video Manual is a detailed 109 minute seminar covering all functions and features of this classic drum machine. It also provides a walkthrough of pattern recording and song.

6.8 PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG)

PRG CHNG

OFF

SETUPMID

PAG

PERFORM

The display shows PRG CHNG. Program Change commands can change Drum Sets numbers at any time, including while theSR-16is playing. To have theSR-16receive Program Changes, use the INC/DEC buttons to selectON. SelectOFF to have theSR-16ignore Program Changes.

Background Program Change (PC) 00 selects User Drum Set 00; PC 01 selects User Drum Set 01; PC 02 selects User Drum Set 02; etc.Caution! Some units number Program Changes as1-128,others as0-127,and some as banks of programs. If the device generating Program Changes follows anon-standardprotocol, it's a good idea to make up a conversion chart that shows which Program Changes call up which Drum Sets.

Program Changes 00-49select the 50 User Drum Sets. Program Changes50-99select Preset Drum Sets00-49.Program Changes100-127select User Drum Sets00-27.

The current Pattern will remember whatever Drum Set is selected via Program Changes, just as if you had selected it manually, unless the SR-16is in Manual mode (described in Page 9 of the Drum Set menu).

If Program Change is enabled, and the SR-16is inMULTI-DRUMSETmode (see section 6.9 below), and a program change is received in the00-49range, theSR-16will automatically select the drumset group corresponding to the program change number. For example, if program 36 is received with the above conditions met, the note map will change to drumset group30-39.

6.9 PAGE 9: MAP DRUM NOTES (NOTE MAP)

Within each Pattern, MIDI notes can either be mapped to 12 different sounds in NORMAL mode,.or they can be mapped to any of five drumset groups (User Drumsets00-09,10-19,

20-29,30-39,and40-49)inMULTI-DRUMSETmode. Any of these drumset groups can cover MIDI notes 000 through 119. This makes theSR-16ideal for use as a drum sound module, triggered by either an electronic drum kit or set of electronic drum pads, or by notes from a sequencer.

Note that while in this mode, you cannot record notes into a Pattern via MIDI. It is assumed that you will be using the SR-16strictly as a drum sound expander module.

The chart on the following page shows which drum pads of which drum sets are triggered by which MIDI notes. The logic to this assignment is that there are 12 drum pads per octave of notes, so pad 1 always starts on a C note (MIDI notes 000, 012, 024, 036, 048, 060, 072, 084, 096, and 108). Remember that these drum assignments must be saved as Drum Sets in order to retain the note map assignments.

Drum

Pad

MIDI

Drum

Pad

MIDI

Drum

Pad

MIDI

Set

#

Note

Set

#

Note

Set

#

Note

00

1

000

03

5

040

06

9

080

00

2

001

03

6

041

06

10

081

00

3

002

03

7

042

06

11

082

00

4

003

03

8

043

06

12

083

00

5

004

03

9

044

07

1

084

00

6

005

03

10

045

07

2

085

00

7

006

03

11

046

07

3

086

00

8

007

03

12

047

07

4

087

00

9

008

04

1

048

07

5

088

00

10

009

04

2

049

07

6

089

00

11

010

04

3

050

07

7

090

00

12

011

04

4

051

07

8

091

01

1

012

04

5

052

07

9

092

01

2

013

04

6

053

07

10

093

01

3

014

04

7

054

07

11

094

01

4

015

04

8

055

07

12

095

01

5

016

04

9

056

08

1

096

01

6

017

04

10

057

08

2

097

01

7

018

04

11

058

08

3

098

01

8

019

04

12

059

08

4

099

01

9

020

05

1

060

08

5

100

01

10

021

05

2

061

08

6

101

01

11

022

05

3

062

08

7

102

01

12

023

05

4

063

08

8

103

02

1

024

05

5

064

08

9

104

02

2

025

05

6

065

08

10

105

02

3

026

05

7

066

08

11

106

02

4

027

05

8

067

08

12

107

02

5

028

05

9

068

09

1

108

02

6

029

05

10

069

09

2

109

02

7

030

05

11

070

09

3

110

02

8

031

05

12

071

09

4

111

02

9

032

06

1

072

09

5

112

02

10

033

06

2

073

09

6

113

02

11

034

06

3

074

09

7

114

02

12

035

06

4

075

09

8

115

03

1

036

06

5

076

09

9

116

03

2

037

06

6

077

09

10

117

03

3

038

06

7

078

09

11

118

03

4

039

06

8

079

09

12

119

Drum note map in MULTI-DRUMSETmode

NOTE: In this chart, Pad and MIDI note number values for drumset 00 also apply to drumsets 10, 20, 30, and 40; values for drumset 01 also apply to drumsets 11, 21, 31 and 41, etc.

CHAPTER 7: BACKUP

7.1 BACKUP BASICS

Alesis Sr 16 User Manual Instructions

This function allows you to save the SR-16Pattern, Song, and Drum Kit data to cassette tapes or MIDI system exclusive storage devices. General instructions are:

1. Press the BACKUP button.

2. Use the Page (up and down) buttons to select different 'pages' of functions; the display's lower right window shows the page number. These pages are described below.

3. Adjust values on pages, if necessary, as described for each page.

4. After performing the desired backup operation, press BACKUP again to exit, or choose another page.

With all tape operations, pressing STOP during a data transfer cancels the operation from that point on, as indicated by the display (TAPE OUT CANCEL when saving,TAPE IN CANCEL when verifying or loading). If you press STOP during a load from tape, the memory contents may end up partially full, thereby resulting in jumbled data for some Patterns or Songs. However, if you're loading a single Pattern or Song, you can press STOP any time after the desired Pattern or Song has loaded.

If an error occurs while loading, the display will say ERROR; loading continues but the data may be unuseable. Try reloading an alternate take of the data. If the tape stops or a dropout lasts long enough for theSR-16to think the tape has stopped, the transfer will be cancelled (the display says TAPE IN CANCEL).

Background TheSR-16can save the data in memory by converting this data into audio tones and recording these tones on a standard audio tape machine (usually cassette). Data can also be converted into a special type of MIDI code and stored in a MIDI data storage device such as the Alesis DataDisk, or transferred to anotherSR-16.As you build up a library of Patterns and Songs, data can be reloaded from tape or MIDI into theSR-16.There are two main reasons to save your work:

Although the SR-16can typically store over 15,000 events, eventually it will run out of memory. You can save the memory contents, fill up the memory with new Patterns and Songs, andre-loadthe old data when needed.

It is vitally important to back up what's in the SR-16'smemory!A mechanical problem (surge on the power line, a quick zap of static electricity) or operator error could alter the data in memory. Save your data whenever you've done enough work on something that you wouldn't want to lose that work. If possible, make two backups, and store the second backup in a different physical location from the primary backup.

Caution! Saving and loading data is very unreliable when done incorrectly, and very reliable when done right. To promoteerror-freesaves and loads, use ahigh-qualityrecorder and tape.

7.2 TAPE INTERFACE HOOKUP

To save to tape: Connect a mini phone plug cable(male-to-male)from theSR-16tape in/out to the recorder's tape in. If you are using a standard cassette recorder rather than a data recorder, plug into the recorder's Aux or Line Level input. If your only option is to plug into the microphone input, you may still be able to achieve satisfactory results.

Tape

Tape Recorder

Aux In

To verify a save, or load data from tape: Connect a mini phone plug cable(male-to-male) from the recorder's speaker or line out to theSR-16'stape in/out.

Tape

Tape Recorder

Speaker Out

7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE (SEND OUT MIDI?)

The display shows SEND OUT MIDI? To convert theSR-16'sPattern and Song information into MIDI system exclusive data and send this data through the MIDI out, press the PLAY button. The display will saySENDING MIDI… to confirm that data is being sent. Typically, the MIDI out would connect to anotherSR-16'sMIDI in or a system exclusive data storage device such as the Alesis DataDisk. TheSR-16data can take up as much as 35K, allowing it to be captured by most system exclusive storage devices.

After the transfer is complete, the SR-16display reverts to either Song or Pattern mode

(whichever had been selected prior to saving).

Background TheSR-16'smemory contents can be sent out over MIDI like any other MIDI data. This data is meaningful only to anSR-16(different drum machines will ignore the data) but the data can be saved to a MIDI system exclusive storage device, such as the Alesis DataDisk, a computer running System Exclusive storage software, or a musical instrument capable of recording System Exclusive data (Yamaha SY77 and DX7IIFD, Ensoniq EPS and VFX, PeaveyDPM-3,etc.). This function also lets you send all Patterns, Songs, and Drum Setups to anotherSR-16without having to save to tape first.

The following describes how to save data to the Alesis DataDisk; other system exclusive storage devices work similarly, but please refer to the owner's manual for your particular device to find out how to set it up to accept and store MIDI data.

Saving to DataDisk

1 . Connect theSR-16MIDI out to the DataDisk (DD) MIDI in.

2 . Insert a formatted disk into the DD and proceed to the next step. If the disk is not formatted, insert it in the drive and press the DD Format switch. When the DD display says FORMAT DISK?, press DO/YES. When the display says ARE YOU SURE? press DO/YES again.

3 . Press the DD RECEIVE button. The display says RECV ONE SYSEX: WAITING FOR DATA.

4 . Press theSR-16BACKUP button (if you are not already in the backup function) and select Page 1.

5 . Press theSR-16PLAY button. TheSR-16display says SENDING MIDI… and the DD display says RECEIVING AlesisSR-16to indicate that data has been received.

6 . To prevent future confusion, name the DD file using the DD NAME function.

7.4 RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE

The SR-16will automatically loadSR-16system exclusive data present at its MIDI input. Therefore, there is no associated function page since reception can occur at any time that a sys ex storage device or anotherSR-16sends data through its MIDI out into theSR-16'sMIDI in. If theSR-16receives sys ex while a Pattern or Song is playing, the Pattern or Song will stop. Song 99 will be selected once the dump is finished.

The SR-16is compatible only withSR-16system exclusive data; for example, you cannot load system exclusive data from another drum machine into theSR-16.

The following describes how to load data from the Alesis DataDisk; other system exclusive storage devices work similarly, but please refer to the owner's manual for your particular device to find out how to set it up to send MIDI sys ex data.

NOTE: When loading a single drum set in sys ex, be sure and save the set to a user drum set memory location before changing patterns. If you change Patterns before saving the drum set, the drum set will be lost.

Loading from DataDisk

1 . Connect the DD MIDI out to theSR-16MIDI in.

2 . Insert the disk into the DD that contains the file to be loaded into theSR-16.

3 . Press the DD SEND button. The display says SEND FILE AlesisSR-16(filename)?

4 . Press the DD DO/YES button. TheSR-16automatically senses the presence of this data; nobutton-pushingis required. The DD display says SENDING: AlesisSR-16(filename), theSR-16display says LOADING MIDI. Note that loading sys ex data overwrites all existingSR-16memory.

5 . TheSR-16will now be set to Song 99.

7.5 PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?)

STORE TO

TAPE?

PRESS PLA

BACKU

PAG

This function saves all Patterns, Songs, and Drum Kits to tape. The display shows STORE TO TAPE? Put the cassette recorder into record mode. After the tape has gone past the leader (if present), press PLAY on theSR-16.TheSR-16display will increment through the A/B Patterns and Songs; the operation is finished when the display saysDONE. It's a good idea to save data several times in case part of the tape becomes damaged.

To cancel the saving operation at any time, press STOP. The display says TAPE OUT CANCEL.

Remember that you can save data to any tape medium. For example, recording drum part data at the head of a multi-trackmaster is often convenient, as it stores the drum parts used on a song with that song.

7.6 PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?)

VERIFY

TAPE?

PRESS PLA

BACKU

PAG

The display says VERIFY TAPE? Press PLAY; the display saysSTART TAPE…

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Press the recorder's Play button. While checking, the display shows the current Pattern or Song being verified, until all data has been checked. When the tape has been verified, the display says DONE.

To cancel the verifying operation at any time, press STOP. The display says TAPE IN CANCEL.

Background Although cassette interfaces are quite reliable, problems can occur due to incorrect tape levels, defective tape, bad luck, etc. Do not consider your work as saved until you have verified the data recorded on tape, thus insuring that it can be loaded back into theSR-16in the future.

Unlike some other cassette interfaces, this function verifies that the data on tape is valid, not necessarily that it's the same data as what's in the machine. In other words, the verify function does not work by checking the tape data and SR-16data for similarities. Therefore, you can verify tape data at any time.

7.7 PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?)

LOAD IN

TAPE?

PRESS PLA

BACKU

User

PAG

This loads all data stored in the tape dump being loaded. The display says LOAD IN TAPE? Press PLAY; the display saysSTART TAPE…

Press the recorder's Play button. While loading, the display shows the current Pattern or Song being loaded, until all data has been loaded. Upon completion the display says

DONE.

Background This function reloads a Bank of Patterns and Songs stored on tape back into theSR-16.Data loaded from tape will take its original position in memory(e.g., SONG 15 will reload back into SONG 15). Loading all Patterns and Songs overwrites all existing data in memory, so if necessary, save your current work before loading.

7.8 PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT)

LOAD IN

PATT01A

PRESS PLA

BACKU

PAG

This loads a single Pattern from a tape dump. The display says LOAD IN PATT00. Enter the desired Pattern number with the number or INC/DEC buttons, press the A or B button to specify the desired variation, then press PLAY; the display saysSTART TAPE…

Press the recorder's Play button. While loading, the display shows the Pattern being loaded. Upon completion the display says DONE.

Background You may just want to load one Pattern from tape rather than all data. A Pattern being loaded from tape will take its original position in memory(e.g., PATT 01B will reload back into PATT 01B) and will overwrite any data currently stored in that location.

Remember that loading a Pattern also loads its associated Fill.

7.9 PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)

LOAD IN

SONG01

PRESS PLA

BACKU

PAG

This loads a single Song of Patterns (not the Patterns used in the Song) from a tape dump. The display says LOAD IN SONG00. Enter the desired Song number with the number or INC/DEC buttons, then press PLAY; the display saysSTART TAPE…

Press the recorder's Play button. While loading, the display shows the Song being loaded. Upon completion the display says DONE.

Background You may just want to load one Song from tape rather than all data. A Song being loaded from tape will take its original position in memory(e.g., SONG 32 will reload back into SONG 32) and will overwrite any data currently stored in that location.

7 . 1 0 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM)

FREE MEM 100%

BACKU

PAG

When you select Page 7, the display will show the approximate amount of free memory available (expressed as a percentage of the total amount).

Background It is important to check memory from time to time because theSR-16always requires some free memory for proper operation. If the available memory falls below 15% or so, immediately save theSR-16'sdata as previously described in this chapter.

Some operations may not be possible even if a small amount of memory is left. This is because the SR-16duplicates a Pattern before it is modified (length change, offset change, etc.). If you try to alter a Pattern that takes up more memory than is available, the display will tell you that there is no more memory left.

Immediately save the SR-16'sdata, and determine whether you can erase any unwanted Patterns or Songs to free up some memory.

7 . 1 1 CLEARMEMORY/RE-INITIALIZEPARAMETERS

After saving a bank of data, you may want to start programming new Patterns from scratch so you don't mix up new Patterns with old ones. This operation clears the memory and reinitializes all parameters. It can also be a useful service technique to restore the SR-16to normal operation if it 'locks up' due to some unforeseen event like a static electricity jolt or power supply interruption.

All existing Patterns, Songs, and drum assignments will be lost when you clear memory.

Save the SR-16'smemory to tape or MIDI unless you are absolutely sure you don't need it.

To re-initialize,turn off power and wait a few seconds. Press and hold the PLAY and ERASE buttons while turning on power. Continue holding these buttons down for at least three seconds after turning on power.

7 . 1 2 CHECK SOFTWARE VERSION

VERSION 1.00

To determine the software version in your SR-16,press the FILL button at any time you're in the Backup menu. The display will showVERSION and the current software number.

Background There are two main reasons why it's important to know the software version.

It is possible that the SR-16'soperating system software may undergo changes or other enhancements at some point in the future. This will let you know whether you have the enhanced software or not.

Should you experience problems with the SR-16and call Alesis for technical support, it is important to know which software your machine is using.

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TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION ............................

1

1.1

WELCOME TO THE SR-16DRUM MACHINE!................................

1

1.1A

If You Just Can't Wait…..........................................1

1.1B

SR-16Quick Description........................................

1

1.1C

About this Manual.............................................

1

1.1D

Return Your Warranty Card Now!...................................

2

1.2 GROUND RULES.....................................................

2

1.2A

The Pattern/Song Recording Method...............................

2

1.2B

The Four Different Types of Patterns................................

3

1.2C

How 'Looping' Simplifies Recording................................

4

1.2D What's a Voice?...............................................

4

1.2E

About Defaults................................................

4

1.2F

Physical Layout...............................................

5

1.2G Display Layout................................................

6

1.2H

Text Protocols................................................

6

1.3 IMPORTANT

HOW TO COMMUNICATE WITH THE SR-16...............................

7

1.3A

Entering Numbers.............................................

7

1.3B

The Cursor..................................................

7

1.3C

Leading Zeroes...............................................

7

1.3D

Automatic Revert..............................................

7

1.3E

The INC/DEC Buttons..........................................

7

1.3F

Buttons that Toggle............................................

8

1.4

10 STEPS TO INSTANT GRATIFICATION (SETUP AND CHECKOUT)...............

8

CHAPTER 2: RECORD SETUP ...........................

10

2.1

PAGE 1: SELECT THE QUANTIZATION VALUE (QUANTIZE SELECT)..............

10

2.2

PAGE 2: SELECT THE SWING VALUE (SWING SELECT).......................

11

2.3

PAGE 3: ENABLE CLICK (METRONOME) AND SET RHYTHM (CLICK SELECT).......

12

2.4

PAGE 4: SET CLICK (METRONOME) VOLUME (CLICK VOL).....................

12

2.5

PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY)........................

13

2.6

PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH).................

14

2.7

PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING (‘START)............

14

2.8

PAGE 8: OFFSET A PATTERN OR DRUM PART..............................

15

2.9

PAGE 9: STEP MODE RECORDING (STEP MODE)............................

15

2.9A

Add a New Drum to a Step.......................................

17

2.9B

Erase a Drum Sound From a Step..................................

17

2.9C

Change a Drum Sound's Volume in a Given Step.......................

17

2.9D

Exit Step Mode...............................................

17

2.10 PAGE 10: NAME THE PATTERN (NAME)..................................

17

CHAPTER 3: PLAYING BACK/RECORDING PATTERNS.........

18

3.1 PLAYBACK/RECORD BASICS...........................................

18

3.1A

The Dual-PurposeFill Button.....................................

18

3.1B

Perform/Compose Modes.......................................

18

3.1C

Set Pattern Tempo.............................................

19

3.1D

Select Individual Patterns........................................

19

3.1E

Stop/Restart a Pattern..........................................

19

3.1F

Using the Start/Stop Footswitch...................................

20

3.1G Select New Patterns While in Perform (Playback) Mode..................

20

3.1H

Select Fill Patterns in Perform (Playback) Mode........................

21

3.1I

Record a Pattern...............................................

22

3.1J

Select New Patterns and Fills While in Compose (Record) Mode............

22

3.1K

Using Fill to Create Repetitive Drum Hits.............................

23

3.2

ERASE FUNCTIONS..................................................

24

3.2A

Erase Mistakes While Recording...................................

24

3.2B

Erase an Entire Pattern..........................................

24

3.2C Erase All Events Played by a Particular Drum Pad.............................

24

3.3

COPY FUNCTIONS...................................................

25

3.3A

Copy, Append, and Double Patterns................................

25

3.3B Copy (Merge) One Drum Pad's Part to Another Drum Pad (SoundStacking™)..

25

3.3C Copy a Single Drum Pad's Part to a Drum Pad in a Different Pattern..........

26

3.3D

Copy a Pattern to Another SR-16Via MIDI............................

26

3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another SR-16Via MIDI......

27

3.3F Copy a Drum Set to Another SR-16Via MIDI...........................

27

CHAPTER 4: CREATING DRUM SETS......................

28

4.1

PAGE 1: SELECT DRUM SET (DRUMSET SELECT)...........................

28

4.2

PAGE 2: ASSIGN SOUNDS TO PADS......................................

29

4.3

PAGE 3: SET PAD VOLUME (VOLUME)....................................

29

4.4

PAGE 4: SET PAD STEREO POSITION (PANNING)............................

30

4.5

PAGE 5: SET PAD TUNING (TUNING)......................................

31

4.6

PAGE 6: SET TRIGGERING MODE (ASN MODE)..............................

31

4.7

PAGE 7: CHOOSE OUTPUT JACKS (OUTPUT)...............................

32

4.8

PAGE 8: SAVE DRUM SET (SAVE SET)....................................

33

4.9

PAGE 9: MANUAL DRUM SET OVERRIDE (SET MODE)........................

34

CHAPTER 5: SONG MODE...............................

35

5.1

SONG MODE BASICS.................................................

35

5.1A

Select Songs and Enter/Exit Song Mode............................

35

5.1B

Set Song Tempo..............................................

35

5.1C

Continue, Re-start,or Jump to Next Song Step........................

36

5.1D

'Loop' a Pattern Indefinitely......................................

36

5.1E

Start from the Middle of a Song....................................

36

5.1F Name a Song (NAME)...........................................

36

5.1G Change Song Tempo as the SR-16Plays............................

37

5.2

REAL TIME SONG CREATION...........................................

37

5.2A

Real Time Song Editing.........................................

37

5.3

MANUAL SONG CREATION.............................................

38

5.3A

Enter a Pattern................................................

38

5.3B

Add a Fill....................................................

38

5.3C

Remove a Fill.................................................

38

5.3D

Insert a New Step Between Two Existing Song Steps...................

38

5.3E

Delete a Step.................................................

38

5.3F

Replace a Step................................................

39

5.3G

Erase an Entire Song...........................................

39

5.3H

Copy a Song to Itself (Double Song Length)..........................

39

5.4I Copy a Song to Another Song

(or to the End of Another Song If That Song is Not Empty).....................

39

5.4J

Copy a Song to Another SR-16Via MIDI..............................

40

CHAPTER 6: MIDI SETUP ...............................

41

6.1

PAGE 1: SELECT MIDI CHANNEL (MIDI CH).................................

41

6.2

PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN).............................

42

6.3

PAGE 3: TRANSMIT MIDI DRUM NOTES (DRUM OUT)..........................

42

6.4

PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE).................

43

6.5

PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN).......................

44

6.6

PAGE 6: SEND CLOCK DATA TO OTHER DEVICES (CLOCKOUT)................

44

6.7

PAGE 7: MERGE MIDI IN WITH MIDI OUT (MIDITHRU)...........................

45

6.8

PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG).........

46

6.9

PAGE 9: MAP DRUM NOTES (NOTE MAP)..................................

46

CHAPTER 7: BACKUP..................................

48

7.1

BACKUP BASICS....................................................

48

7.2

TAPE INTERFACE HOOKUP............................................

49

7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE

(SEND OUT MIDI?).......................................................

49

7.4

RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE......................

50

7.5

PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?)...........

51

7.6

PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?)..................

51

7.7

PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?)..........................

52

7.8

PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT)....................

53

7.9

PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)......................

53

7.10 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM).........................

54

7.11 CLEAR MEMORY/RE-INITIALIZEPARAMETERS............................

55

7.12 CHECK SOFTWARE VERSION.........................................

55

CHAPTER 8: APPLICATIONS.............................

56

8.1

MIDI SYNC APPLICATIONS.............................................

56

8.1A

SR-16As MIDI Timing Master.....................................

56

8.1B

SR-16as MIDI Timing Slave.......................................

57

8.1C

Synching to Synthesizer Sequencers...............................

57

8.2

STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS.....................

58

8.2A

Create Fills Quickly with the Copy Function...........................

58

8.2B

Assemble Short Patterns into Longer Patterns with the Copy Function.......

58

8.2C Save Memory Through Song Steps................................

58

8.2D

Odd Time Signatures...........................................

58

8.3

SOUND STACKING...................................................

59

8.3A

Basics......................................................

59

8.3B

Sound Stacking via MIDI.........................................

59

8.3C

Sound Stacking when Using the SR-16as a Drum Machine...............

59

8.3D

Editing Stacked Combinations....................................

59

8.4

UNDERSTANDING RHYTHMIC NOTATION..................................

60

CHAPTER 9: MIDI SUPPLEMENT..........................

61

9.1

MIDI BASICS........................................................

61

9.1A

MIDI Hardware................................................

61

9.1B

About Sequencing............................................

62

9.2

MIDI CHANNEL MESSAGES.............................................

62

9.2A

Voice Messages..............................................

62

9.2B

Mode Messages..............................................

63

9.3

SYSTEM COMMON MESSAGES.........................................

63

9.4

BOOKS ON MIDI.....................................................

63

9.5

VIDEOS ON MIDI.....................................................

64

TROUBLESHOOTING CHART.............................

66

CHAPTER 1: INTRODUCTION

1.1 WELCOME TO THESR-16DRUM MACHINE!

1.1A If You Just Can't Wait…

Turn to section 1.4, 10 Steps to Instant Gratification, and start making sounds. Some of the terms in that section may not make sense, but just follow the instructions, and get ready to hear some great grooves and have a good time. When you're ready to learn more, return to the beginning to learnSR-16basics.

The goal of the SR-16'sdesign team has been to create a musical instrument, not a computer that happens to make sounds. They thank you for your confidence in this product, and hope that you find theSR-16a rewarding tool forself-expressionthat stimulates your creativity (and tickles your fancy).

1.1B SR-16Quick Description

The SR-16includes over 230high-fidelitydrum/percussion sounds, and is easy to operate. As you tap the 12 drum pads (each of which can be assigned to any of the available sounds), theSR-16'son-boardcomputer records exactly when you triggered the drum sound and the dynamics of your playing. You can play back the part, and edit it in various ways.

Data is retained in memory even if the power is turned off. If the memory fills up with drum Patterns and Songs, this data can be saved permanently to standard cassettes, or to MIDI System Exclusive storage devices.

The SR-16also includes a library of preset rhythm Patterns prepared by professional drummers for those who want to start creating Songs in the fastest and easiest way possible.

1 . 1C About this Manual

The manual takes you through every function of the SR-16in the following order:

1.Introduction: Gives the basic ground rules and also covers how to play back drum parts.

2.Record Setup: Tells how to set up theSR-16to record and edit drum parts.

3.Playing Back and Recording Drum Patterns: Put theory into practice and come up with some drum parts. Includes material on copying and erasing.

4.Creating and Modifying Drum Sets: TheSR-16includes 50 Preset 'drum sets' with particular choices of sounds, tuning, panning, level, etc. However, you can also create and modify your own. Each Pattern can have its own associated Drum Set .

5. Song mode: Now that you have a bunch of Patterns, string them together into Songs.

6. MIDI Setup: Here's how to use theSR-16as part of a MIDI system.

Alesis Sr 16 Instruction Manual

7.Backup: Now that you've come up with some great Songs and rhythm Patterns, it's time to save them to a cassette recorder or MIDI system exclusive storage device.

8. Applications: This additional information will help you get the most out of theSR-16.

9. MIDI Supplement: This brief,entry-levelexplanation of MIDI explains the basic theory behind the MIDI protocol.

Feel free to cover topics in a different order. For example, if creating a whacked-outDrum Set is important to you, read the Drum Set section before you start recording. If you come up with a great tune, skip ahead to the Backup section so that you don't accidentally erase the tune or otherwise lose it. If you only want to use theSR-16as a MIDI expander module, then the MIDI Setup section might be a priority.

Experts as well as beginners should read the following 'ground rules' (definitions, concepts, and how to communicate with the SR-16)very carefully. TheSR-16is easy to use, but only if you read and understand these basic principles.

Certain subjects, such as quantization and output assignments, will be familiar to experienced drum machine users but new concepts to others. As a result, some sections contain background material tailored specifically for beginners. These sections are identified as 'background' and set in a smaller type size.

1 . 1 D Return Your Warranty Card Now!

Your warranty will be in effect and you will receive product update information only if you send in your warranty card. See the back page of the manual for full warranty information.

1.2 GROUND RULES

The SR-16drum machine consists of two main elements:

The drum sounds themselves, recorded using16-bitresolution (the same resolution as CDs). For additional realism, many sounds use advanced 'dynamic articulation' techniques so that these sounds, when hit loudly, have a different timbre than when they're hit softly.

An internal computer to control and trigger the sounds. This computer simulates an advanced, easily editable tape recorder.

The SR-16offers two main modes,Perform (for playback) andCompose (for recording). You can switch between these while theSR-16is playing, making it easy to test out different sounds without recording them and then drop back into record mode.

1.2A The Pattern/Song Recording Method

When recording with a drum machine, it's often easier to divide a song into shorter individual Patterns and work on these rather than record an entire song. A typical Pattern might be 8,16, or 32 beats long, and correspond to a verse, chorus, bridge, instrumental, intro, etc. While recording these Patterns, theSR-16will be inPattern mode. TheSR-16holds 50 Preset(i.e., can't be edited) Patterns and 50user-programmablePatterns, each of which can be from 1 to 128 beats long.

After perfecting these Patterns, Song mode offers two ways to create a song:

Program a list of Patterns, in the order in which they are to be played.

Select Patterns in real time, and the SR-16will remember your performance.

The SR-16stores up to 100User-programmableSongs.

Breaking a song into Patterns saves time since elements of a song often repeat. Example: The second verse might have the same drum pattern as the first verse. Rather than record the same Pattern twice, simply record one Pattern, then list it twice when assembling a Song. This also saves memory (thus leaving room for more Patterns and Songs) since listing a Song step takes up much less memory than recording a Pattern.

1.2B The Four Different Types of Patterns

The SR-16introduces exciting new Song construction techniques. TheSR-16excels at liveperformance—somethingusually not associated with drum machines. The key to using these advanced features is understanding the different types of available Patterns.

Preset Patterns provide a variety of rock, jazz, pop, and other rhythms programmed by professional drummers.

User Patterns are Patterns you can program, edit, and save. The Preset/User button selects between these two master banks of Presets. The only way to modify a Preset Pattern is to copy it to a User Pattern, where it can be edited.

There are 50 of each type of Pattern, numbered 00-49.However, each numbered Pattern actually contains four different'sub-Patterns':

A pair of independent Main Patterns (A and B, selected by their respective buttons).

A pair of associated Fill Patterns (A Fill and B Fill, selected by pressing the FILL button when either A or B is selected). The Fills primarily provide transitional Patterns between Main Patterns, which makes for more realistic drum parts. The associated Fill Patterns share the same length, Drum Set, and name as their Main Patterns(e.g., if A is 16 beats, A Fill is 16 beats). Otherwise, they are independent.

The reason for pairing the two different A and B Patterns together is simply so that you can switch back and forth between them rapidly in live performance or while improvising. However, A and B Patterns can be treated as completely independent Patterns if desired and can have different lengths, Drum Sets, etc.

Always think of the Main Pattern and its associated Fill as a unit. For example, if you copy a Main Pattern to another Main Pattern, its Fill will travel along with it.

Note that even though there are 'only' 50 Patterns, the A and B variations double that to 100 Patterns, and the Fills double that again to 200 Patterns. Added to the Preset Patterns, 400 total Patterns are available.

1 . 2 C How 'Looping' Simplifies Recording

To simplify recording in Compose mode, a Pattern will 'loop' over and over again. Example: Suppose you want to record an8-beatpattern. While recording, the pattern will record through all 8 beats, then immediately jump back to the beginning and continue recording through all 8 beats again. TheSR-16will remain in record mode, and continue to loop, until you press STOP or switch over to Perform mode. You will hear anypreviously-playedparts as you record new parts.

You can also erase drum hits while the pattern is looping to correct for errors.

Alesis Sr-16 Manual Pdf

1 . 2 D What's a Voice?

Each of the 12 large pads triggers a voice. A voice is asound-generatingelement with several variable parameters: Drum sound, tuning, volume, output assignment (the voice's audio output can go to either one of two sets of stereo outputs, and furthermore, to anywhere within the stereo field of the chosen set of outputs), and MIDI note number.

Each pad is velocity-sensitive:the harder you hit the pad, the louder the drum sound assigned to the pad will play. Thanks to the dynamic articulation techniques mentioned earlier, the timbre will often change as well, just like 'real' drums.

There are eight levels of pad volume resolution, from soft to loud. However, when using the SR-16as a drum sound expander and triggering sounds via MIDI, they respond to all 127 MIDI volume levels.

1.2E About Defaults

A default is a setting that is automatically assumed until you purposely change it. Example: When you turn on a VCR, it automatically defaults toStop—youhave to purposely tell the machine to go into Record or Play. Stop is therefore the VCR'spower-updefault status.

The SR-16includes a default setup that assigns particular drum sounds to particular voices

(pads), at certain level and pan settings. The default drum sound assignments are printed in white on the pads. However, you can change these defaults and come up with any type of 'drum set' you'd like.

Defaults save time by giving you a setup that's instantly ready to go; sometimes you'll need to change only a few parameters to customize the default setup to your liking.

Often the default is 'whatever was selected last.' Example: If theSR-16was in Pattern mode and Pattern 23 was selected when you turned off theSR-16,the next time theSR-16powers up it will be in Pattern mode with Pattern 23 selected.

1.2F Physical Layout

The SR-16includes seven main types of controls, along with a group of connectors (located on the back panel). The control groups (see diagram) are:

Pads (play buttons). Tapping each button triggers anSR-16voice.

Function buttons. These six buttons select various functions, some of which include multiple 'pages' of options.

Tempo/Page buttons. These alter the tempo and also select different 'pages' present in the Drum Set, Record Setup, MIDI Setup, and Backup functions.

Pattern select buttons. These choose between the A, B, and Fill variations for a Pattern.

Manual

Mode buttons. These choose between Pattern and Song modes, Perform (playback) and Compose (record) modes, and the Preset and User patterns.

'Tape recorder' buttons. These control playback and stop, and work similarly to a tape recorder.

Display and data entry buttons. The display informs you of the instrument's status, and also prompts you for data from time to time. A detailed description of the display follows shortly. The data entry buttons include number entry buttons(0-9)and up arrow (increment, or INC) and down arrow (decrement, or DEC). The latter increase or decrease parameter values on step at a time.

Huge volume knob. If you're used to scratching a turntable, you'll love the feel of this knob. It regulates the volume of the entire unit.

Mode buttons

Display

VOLUM

Data entry buttons

'Tape

recorder'buttons

Pattern select buttons

1

2

3

4

5

PATTERN /

PRESET /

PERFORM /

SONG

USER

COMPOSE

TEMPO /

6

7

8

9

0

PAGE

DRUM

RECOR

MIDI

SET

SETUP

SETUP

TEMPO /

PAGE

PLAY

S T O P

A

B

FILL

COPY

ERASE

BACKUP

Pads (play buttons

1.2G Display Layout

The LCD is divided into several 'windows.' Each window contains information that helps you monitor the SR-16'sstatus, and/or indicates what type of data should be entered.

Name, 'dialog' box, real time Song/Pattern readout, beat counter. This is the most commonly-used area of the display. It shows Pattern and Song names, the beat counter if a Pattern or Song is playing, and the Pattern (including A/B/Fill/Preset or User designators) that is currently playing in Song mode. When acting as a 'dialog box,' it lists parameters and the value to be edited (e.g.,MIDI channel and the channel number).

Pattern/Song readout (also Drum Set edit and drum pad readout). This shows the selected Song or Pattern number; with Patterns, the A/B/Fill/Preset or User designators are also shown. If you have edited a Drum Set to which a particular Pattern was assigned, the display also shows DRUMSET EDITED. In operations that require selecting a drum pad, this window displays the drum pad number.

Press PLAY. For some operations, it is necessary to press the PLAY button to confirm a particular operation, such as copy or erase. This portion of the display will sayPRESS PLAY if it is necessary to press PLAY to complete an operation.

Page number and tempo display. When stopped or running, this shows the current tempo and includes a visual metronome block that flashes on the beat. For functions that have multiple 'pages' of parameters (Drum Set, Record Setup, MIDI Setup, and Backup), this portion of the display shows the currently selected page number.

Compose/Perform. This indicates whether theSR-16is in Compose or Perform mode.

Click. In Compose mode, shows the current click rhythm in standard music notation (orOFF if click is off).

Quantize. In Compose mode, shows the current quantization rhythm in standard music notation (orOFF if quantization is off).

Selected function. This shows which function is currently selected: Drum Set, Record Setup, MIDI Setup, Backup, or Step Edit.

Swing. In Compose mode, shows the current swing rhythm, expressed as a percentage (orOFF if swing is off).

Play/Record. If theSR-16is playing and in Compose mode, this will sayRECORDING. If theSR-16is playing and in Perform mode, this will sayPLAYING.

Name, 'Dialog' box, Real

Pattern/Song

time Song/Pattern readou

readout (also

beat counter

drum set edit)

Press Play

Selected Function

Play/

Recor

Page number

Swing

Quantize

and Tempo

Compose

Click

display

Perform

1 . 2 H Text Protocols

Throughout the text, button names are shown in UPPER CASE and words that appear on the display are shown in BOLD. When referring to a numbered step in a set of steps, the step

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